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Hal’s Universe
Firn’s Universe
Gabbro’s Universe Aside from tags specified here, every location in Gabbro’s universe is identical and has the same history as its vanilla counterpart. In order to read the lore, it is recommended to turn green the tag for Gabbro’s universe, and red the one for vanilla FKNO.

Locations

Hal’s Universe

Timber Hearth

Firn’s Universe In this universe, the Hearthian solar system’s planets all went supernova.

Gabbro’s Universe Aside from tags specified here, every location in Gabbro’s universe is identical and has the same history as its vanilla counterpart. In order to read the lore, it is recommended to turn green the tag for Gabbro’s universe, and red the one for vanilla FKNO.

Worldbuilding

Vanilla FKNO

Wildlife

Timber Hearth phenomena

Giant’s Deep phenomena

All durations and distances are multiplied by 10 compared to their in-game values.
#physics #astronomy
Timber Hearth orbit durations: in hearthian units, the ‘astronomical day’ lasts 1 sunrise and the ‘astronomical year’ lasts 36min 6s.
  • In human units, a sunrise on Timber Hearth occurs every 1h 9min 20s (astronomical ‘day’), and a rotation of Timber Hearth around the sun (astronomical ‘year’) lasts 41min 43s.
  • This is why Hearthians don’t associate the words ‘year’ or ‘day’ to these short periods, and use more artificial constructs instead.
#timber hearth #physics #astronomy
The time loop takes place between sunrises 03 and 07 of the 6th day of the first week of the year.

The time loop occurs between the 113th and 117th sunrises of the first week of the year (written respectively as 06d03s and 06d07s). If one was to roughly translate this into some sort of human calendar by squishing the timing into a 24h clock, the loop would start around “9am” and end at about “12:30pm.”

#time loop event #calendar
The time loop lasts 3 sunrises, 16 minutes and 38 seconds (3s 16:38).

This equals to 3h 48min 10s in human units.

#time loop event
The Hearthian calendar is based on the periodicity of solar eclipses.
  • A solar eclipse occurs somewhere on Timber Hearth every 29min 18s in human units, or 25min 21s in hearthian units. The location on the equator at which it can be seen relative to the village’s position is used as a reference for hearthian time measurements.
  • The longest cycle which can be constructed directly from this is the time between two eclipse sunrises (when the sun and Attlerock rise in the sky at the same time), which lasts 14days 21h 4min in human units, or 14 days 1 sunrise in hearthian units.
#astronomy #calendar #timber hearth
A hearthian second lasts about 1.16 times longer (416/360) than its human counterpart.

Even though not all versions of Timber Hearth have a sunrise every “hour,” Hearthians from all universes use the same durations for defining seconds, minutes (60 seconds), and the sunrise/hour (3600 seconds).

#calendar #hearthian culture
A natural day/night cycle on Timber Hearth is called a sunrise, which works as the human equivalent to an ‘hour.’ Hearthian minutes and seconds are respectively a 60th and 3600th of a sunrise.
#calendar
A Hearthian day lasts 22 sunrises, of which the first 11 are considered “daytime” and the other 11 considered “nighttime.” Hatchlings sleep the most, while adults tend to be more active in order to help the community.

A Hearthian day spans over 52 eclipses. In human units, a Hearthian day lasts 25h 22min 44s.

#calendar #hearthian culture
A Hearthian year starts with an eclipse sunrise. It comprises 309 days gathered into 22 weeks of 14 days, plus an extra day at the end called the Interday.
  • A Hearthian week contains 308 sunrises split into 14 days, with the first week of the year starting with an eclipse sunrise. Every week would start with an eclipse sunrise if they lasted 309 sunrises instead of 308; but for the sake of convenience, the last sunrise of each week is skipped and saved for the end of the year.
  • A Hearthian year is comprised of 22 weeks, which allows for each week’s extra sunrise to make for the duration of a full Hearthian day: it thus lasts 309 Hearthian days, or about 327 human days.
  • The last day of the year is called the Interday and does not belong to any week. This day is reserved for celebrating the end of the year, and ends with the next year’s eclipse sunrise.
#hearthian culture #calendar
Arkose has bad eyesight.
#arkose
Firn is left-handed.
#firn
Hal is ~13h 40min younger than Firn (Hearthian units).
#firn #hal
Gabbro is left-handed.
#gabbro
Porphy is excellent at cooking, but awful at baking.

“The first rule of cooking is to have fun and be yourself; the first rule of baking is to stay calm because the dough can sense fear. Baking is a science, cooking is an art.”

#porphy
Feldspar keeps a pet jellyfish for company and for warding off anglerfish when they venture outside their camp.
#feldspar (vanilla universe) #feldspar (gabbro’s universe) #jellyfish #time loop event
Feldspar’s helmet is cracked. They lose their oxygen reserves extremely quickly and need to wait longer to refill.
#feldspar (vanilla universe) #time loop event #feldspar (gabbro’s universe)
Firn’s little-shit-o’-meter

The scale ranges from “0%: Would never ever prank this person no matter the circumstances” to “100%: Would need to be physically incapacitated in order to stop pranking them”:

Feldspar
No data available
Gabbro
Nothing gets under their skin, they’re just not fun to prank. At least they can still be an element to the setup instead of the actual target… when they’re in the village, that is. Still, at least they do have a sense of humor.
Esker
The pranks are literally meant to cheer them up instead.
Galena
The goal is to get the hatchling to open up, not make them even more introverted.
Mica
Real rating should actually be much lower. The peaks at 100% corresponding to the few sunrises each day spent away from Slate’s workshop are a statistical anomaly and should not have been counted.
Hal
Most mean-spirited pranks are solely in order not to lose face. Thankfully Hal knows this and doesn’t take it too hard. Usually.
Arkose
The rating would be a lot higher if the hatchling weren’t gravitating so close to ghost matter all the time. Chances are Arkose sticks around that area specifically for that reason (nah, probably not).
Chert
The rating would be a lot higher if only they were on planet more often. The temptation to reorder their charts in reverse-alphabetical order the moment they’re not looking is so, so strong.
Riebeck
They take the jokes well, really! They’re so tense all the time, jumpscares should literally be a medical prescription to scare the pressure out of them at least twice a day.
Slate
Huh. That’s a surprisingly low rating for an adult full of sass who can defend themself just fine. Wonder what’s up with that.
Porphy
Beware: messing with the cook/apothecary too little too often has a tendency to make sap wine-related digestive challenges magically spawn inside your dinner plate. Keep it perfectly balanced, as all things should be.
Tephra
Hey, they take the pranks well! They’re a fast learner, too, Firn can’t wait for the time when they will have to actually watch their back around them.
Tuff
It’s… a guilty pleasure. Firn does feel a little bad that Tuff is ranking so high. The location of their workplace is literally making them beg for it, though!
Tektite
Firn will mostly hold back because of the injured leg and the fact that Tektite is often around dangerous terrain.
Gneiss
The stuff they work with is too fragile to prank around… but make for such perfect settings for tiny tools playing hide-and-seek.
Moraine
Hatchling wants to be a grown-up. They get the grown-up average rating.
Marl
Firn will more often team up with them for double the hijinks, instead of targeting them specifically. That being said, turning off friendly fire was never an option.
Spinel
The ten percents of peace are the rare cases when they got a catch and need to focus.
Gossan
Firn loves them, really, but… It’s also kind of personal. Firn doesn’t want to think about it.
Hornfels
Their angry face as they are trying to hold it together is just so funny. How can you resist?
Rutile
Nothing personal, they just happen to be the mayor 😔 Collateral damage.
#firn (vanilla universe) #hearthians (vanilla universe) #firn (gabbro’s universe) #hearthians (gabbro’s universe)
Firn’s instrument of choice is a kazoo which Hal whittled with Gneiss’ assistance when they were hatchlings, and everybody hates it.
#firn (vanilla universe) #hal (vanilla universe) #gneiss (vanilla universe) #backstory (vanilla universe) #hearthian music #firn (gabbro’s universe) #hal (gabbro’s universe) #gneiss (gabbro’s universe) #backstory (gabbro’s universe)
Firn’s intended instrument (specifically planned to not be a wind instrument) was never finished due to Firn’s constant and deliberate disruptions.
#firn (vanilla universe) #firn (gabbro’s universe) #hearthian music #backstory (vanilla universe) #backstory (gabbro’s universe)
Learning about the ghost matter incidents and their devastating effects on the dwindling Hearthian population is the main reason behind Gabbro’s nihilistic behavior. They believe that Hearthians were already doomed even prior to the supernova and that Outer Wilds Ventures came too late.
#gabbro (vanilla universe) #ghost matter incident #ghost matter #backstory (vanilla universe)
Gabbro has little self-preservation and is apathetic towards the prospect of death. They deliberately tempt fate on a regular basis by consuming or inhaling various substances out of curiosity, or visiting the Quantum Grove.

The fact that Gabbro almost died to ghost matter when they were young contributes to their overall attitude once adult, as they feel like they already defied death once – that they should already be dead, given the ghost matter they are certain they had to have inhaled at the time.

With this and their nihilistic belief that Hearthians are already doomed to go extinct soon, they simply stopped fearing death and decided instead to have as many different experiences as they can in their life.

#ghost matter incident #gabbro (vanilla universe)
Though they never told anyone about it, Gabbro feels guilt over the fact that Tektite lost their leg saving them.
#gabbro (vanilla universe) #tektite (vanilla universe)
Gabbro may occasionally wear their hammock like a cape. For fun, and because it’s a way to have it on hand in case of need.
#gabbro (vanilla universe)
Gossan plays the guitar.
#gossan (vanilla universe) #gossan (gabbro’s universe) #gossan (firn’s universe) #hearthian music
Because of Hal’s anxiety, the elders decided that though they passed the sap wine ritual to adulthood, they are not ready yet to be told about the ghost matter threat.
#hal (vanilla universe) #ghost matter #ghost matter incident #backstory (vanilla universe)
Riebeck was hoping that the Nomai may have had the key to saving Hearthians from ghost matter – either a cure, or means to safely shelter from it.
#riebeck (vanilla universe) #riebeck (gabbro’s universe)
Apatite made a special new therapy program dedicated to the aftermath of supernatural events caused by Hal’s powers.

For the record, it pays well; mostly because if the client is unlucky enough to reveal that they are personally acquainted with Hal, then the price tag will increase tremendously.

#apatite tin #timeline (hal’s universe)
Arkose wears glasses.
#arkose (LAST NAME MISSING)
Chert works at Area 22.
#chert cesium #area 22
Esker and Dusty are friends.
#esker selenium #dusty (LAST NAME MISSING)
Firn plays the saxophone.
#hearthian music #firn gallium
Gneiss has no hatchling of their own, but they work at a daycare center.
#gneiss silver
Gossan’s eggs are infertile.
#gossan gallium
Gossan is a miner supervisor working near Newt Yolk.
#gossan gallium
Gossan plays the bass guitar.
#hearthian music #gossan gallium
Lari is left-handed.
#larimar tungsten
Porphy’s tutor is the CEO of Jumbo Marshmallows.
#porphy’s tutor (NAME MISSING)
Porphy was raised as a homeschooled child actor and could only imagine the experience of growing up with friends in fictional media. As a result, they are rather socially stunted, and though they are aware of it, they largely underestimate to what extent.
#porphy argon #backstory (hal’s universe)
Porphy loves acting, but craves the normal life away from stardom, as they expect most people to be different from the ones they have to interact with in the celebrity sphere – notably in terms of valuing honesty and empathy.
#porphy argon
Stein does not dress fancy. If asked to dress more formally, they would put on a slightly less patchy coat and call it a day.
#stein wolfram
Stein owns a Triumph Bonneville.
#stein wolfram
Stein’s eggs are infertile.
#stein wolfram
Syen is right-handed.
#syenite nickel
Syen is a horrible cook.
#syenite nickel
Syen is into astrology.
#syenite nickel
Syen wears frog-themed T-shirts.
#syenite nickel
The Eye is timeless and unchanging. Its signal does not depend on the universe or Original Observer.
#eye of the universe
The Eye of the universe is a singularity originally tucked away inside the Original Observer’s body, and released after they have returned to slumber.
#eye of the universe #original observer
When an Original Observer’s rule affects a specific individual, the rule is tied to their body, not their consciousness.

This means that, for example, if an affected individual A were to swap bodies with another individual B who isn’t affected, then A’s mind in B’s body would no longer be affected by this rule, while B’s mind in A’s body would.

#quantum mechanics #eye of the universe #original observer
The Eye of the universe cannot apply an Original Observer’s rule to itself or to matter which is entangled with it.

This means that an Original Observer cannot alter their own body in any capacity, save for triggering the chain of events leading to the Eye signal’s release (which is a terrible idea).

This also means that while an Original Observer is visiting another universe by taking over their counterpart’s body, this body will temporarily no longer be affected by rules specifically applied to it, and new rules cannot be passed on to it until the Original Observer leaves.

#eye of the universe #quantum mechanics #original observer
Any lifeform directly created by the Eye or quantum objects, instead of organically born, cannot be or become a conscious observer.

As the Eye can only transform matter, it cannot imbue a mind into anything it creates.

#eye of the universe #quantum mechanics #conscious observer
The Eye’s signal is released when a fragment of the Original Observer’s remains is detached in order to become the current universe’s equivalent of the Quantum Moon.

This normally happens many years after the Original Observer has returned to eternal slumber and the Eye is no longer able to sense their consciousness.

#eye of the universe #quantum moon
Matter that isn’t directly connected to a conscious observer cannot follow the rule of quantum entanglement.

Just like the spaceship that is left behind in space after landing on the Quantum Moon, matter that is neither quantum nor in direct contact with a conscious observer (in the sense that the observer is consciously aware of this matter staying with them) will not interact with unobserved quantum objects, and may instead get clipped into them if an observer collapses the possibilities in such way that their locations would overlap.

#quantum entanglement #conscious observer #quantum mechanics
Though it is possible to pass through an unobserved quantum object, it gets harder and the sensation becomes less and less pleasant as the number of possible states the quantum object can be in decreases.

The sensation could be best described as “feeling everything at once” – hot and cold yet also pleasant, electrifying yet calm, spiky and rough yet soft and smooth. The uncanniness of it tends to spark dread in any living being capable of sensing this kind of stimulus.

#quantum mechanics #unobserved quantum behavior
Non-quantum, non-observed matter is still partially accessible while clipped into an uncollapsed quantum object, though it requires passing through the quantum object itself in the process.

A non-quantum object set on top of a quantum object will slowly sink down through the quantum object’s matter while unobserved, but meet more and more resistance the less states the quantum object can access.

#quantum mechanics #unobserved quantum behavior
The Quantum Moon can emulate life in a glitchy manner.
#quantum moon #quantum mechanics #conscious observer
Aside from the existence of stable matter which can naturally mimic quantum behavior and the Eye’s signal independently from quantum decay, the laws of physics of Gabbro’s universe are identical to those of the pre-Eye universe.
#gabbro’s universe #physics
The Quantum Moon in Gabbro’s universe is just a mimic.
#quantum moon #gabbro’s universe
Quantum objects and quantum rock mimics are forbidden from appearing in a location already occupied by a conscious observer.

This subconscious rule by Gabbro prevents any incident related to quantum objects collapsing inside a person’s body.

#gabbro’s universe #quantum mechanics
Multiple of Giant’s Deep’s islands sank below the current throughout the years.
#backstory (vanilla universe) #backstory (gabbro’s universe) #giant’s deep #anticlockwise cyclone
Most traces of fossils on Timber Hearth were destroyed by the geysers’ progressively stronger and more chaotic pressure.
#timber hearth geyser #fossil
While they were developing a more advanced intellect, Hearthians’ ancestors were still amphibious and living inside caves, thus having their sleep cycle unbothered by sunlight.
#hearthians (vanilla universe) #hearthians (gabbro’s universe) #backstory (vanilla universe) #backstory (gabbro’s universe) #backstory (firn’s universe) #proto-hearthian
After losing their ability to breathe underwater, Hearthians’ ancestors left the cave systems and started living in craters on the surface because ghost matter outbreaks are easier to handle outside (there is more space to escape and ghost matter dissipates faster).
#hearthians (vanilla universe) #hearthians (gabbro’s universe) #backstory (vanilla universe) #backstory (gabbro’s universe) #proto-hearthian
Anglerfish will leave the jellyfish alone, as the electricity they produce makes them harmful and undesirable.
#jellyfish #anglerfish
Trees are radiotrophic: they don’t need air as they do not breathe, and instead rely on photosynthesis and radiosynthesis to create energy. They release large amounts of dioxygen as waste, thus creating air pockets around them which are rich in oxygen and somewhat cleansed of radiation.
#pine tree #biology #vanilla universe #gabbro’s universe #firn’s universe
Timber Hearth’s intense geological activity causes new geysers to erupt regularly.

Timber Hearth has a very high geological activity, demonstrated by its geysers being powerful enough to send objects into orbit. As such, old geysers being slowly closed off and new geysers erupting instead are a common occurrence on a geological scale. Seismic activity is being monitored, but Hearthians were never capable of truly predicting when and where new geysers would erupt.

#timber hearth #timber hearth geyser
Giant’s Deep’s ghost matter has been allowed to evaporate relatively quickly thanks to the cyclones mixing the airs and waters along with the void of space.

In contrast with Timber Hearth: though Giant’s Deep is filled with water as well, its ocean’s exposure to open air and even to outer space through its cyclones has heavily accelerated the rate at which its ghost matter evaporated, leaving only a few small patches clinging to a few islands.

#giant’s deep #ghost matter #giant’s deep cyclone
History of Nomai warping technology
  1. The Vessel uses an advanced warp core following Annona’s design, allowing warp travel with no limitations and across large distances.
  2. All warping technology was lost in the crash. Annona shared his designs but died before the Nomai could reinvent warping technology at all.
  3. The first shuttles were built, but did not yet possess warp cores for retrieval. As such, the Nomai had to build gravity cannons on every planet and painstakingly move the shuttles around for each launch.
  4. Due to Annona’s absence and the limited resources, the first non-advanced warp cores were rudimentary. The White Hole Station and Brittle Hollow surface warp pair were the first implementation of this first generation of recreated warp cores.
    • These warp cores get their energy from gravity wells created by large astral bodies, and so warps can only occur during alignments between the black hole core and a massive astral body close to the white hole core.
    • The Nomai harnessed the energy released during a black hole → white hole warp in order to charge the white hole core and allow a single return trip ignoring the alignment rule.
  5. A second generation of warp cores which managed to get past the alignment restriction were developed, then implemented in the shuttles. These new warp cores were also used for experimentation in the High Energy Lab.
    • These warp cores are much harder to craft since they rely on quantum mechanics to bypass the alignment rule.
  6. For the Ash Twin Project, the Nomai decided to base the towers’ warps from the White Hole Station warp pads instead of the second generation ones because of how complex and resource-heavy the shuttles’ and HEL’s were. The Nomai were patient enough to not be bothered by the wait for warp windows, which happen often enough anyway.
  7. The Ash Twin Project’s single advanced warp core was reinvented, and is the most complex and power-hungry of all.
#nomai (vanilla universe) #nomai (gabbro’s universe)
The repeated ghost matter incidents significantly hindered the Hearthian civilization’s progress and growth, forcing them to remain hunter-gatherers and regularly relocate their village, while facing many losses.

Every ghost matter incident killed off significant parts of both the wildlife and the Hearthian population, and would make various areas uninhabitable (and everything within it inaccessible and unusable) for a few decades. This also contributed to forcing Hearthians to adopt a way of life which makes it relatively easy to relocate their entire village through disassembling and reassembling cabins.

#backstory (vanilla universe) #backstory (gabbro’s universe) #ghost matter #ghost matter incident #hearthians (vanilla universe) #hearthians (gabbro’s universe) #the village
The patch of ghost matter close to the village, along with the small geyser erupting nearby, emerged during the ghost matter incident which killed most Hearthians.
#ghost matter #timber hearth geyser #the village #backstory (vanilla universe) #backstory (gabbro’s universe) #ghost matter incident
Back when the founders were still young teenagers, a new geyser erupting in a corner of the village let out large amounts of ghost matter, decimating a significant part of the village’s population.

The geyser causing the newest patch of ghost matter to appear erupted very close to what was at the time the hatchlings’ cabin, their caretakers’, and multiple adults’.

The former cabins were already close to the river at the top of the crater, but not close enough to prevent almost all hatchlings from dying within minutes. The only hatchlings who survived were Porphy, Chert, and Gabbro (except in the timeline of Gabbro’s AU for the latter).

#ghost matter #timber hearth geyser #timber hearth #backstory (vanilla universe) #chert (vanilla universe) #esker (vanilla universe) #feldspar (vanilla universe) #gabbro (vanilla universe) #gneiss (vanilla universe) #gossan (vanilla universe) #hornfels (vanilla universe) #porphy (vanilla universe) #rutile (vanilla universe) #slate (vanilla universe) #spinel (vanilla universe) #tektite (vanilla universe) #backstory (gabbro’s universe) #chert (gabbro’s universe) #esker (gabbro’s universe) #feldspar (gabbro’s universe) #gneiss (gabbro’s universe) #gossan (gabbro’s universe) #hornfels (gabbro’s universe) #porphy (gabbro’s universe) #rutile (gabbro’s universe) #slate (gabbro’s universe) #spinel (gabbro’s universe) #tektite (gabbro’s universe)
Tektite lost their foot when they saved a six-year-old Gabbro during the latest ghost matter incident.

While Chert and Porphy were old enough to run to safety on their own, Gabbro soon ended up trapped indoors while the geyser erupted and the ghost matter started expanding. Tektite was barely able to carry them out while Gabbro was already starting to inhale some diluted fumes, and Tektite lost their foot in the process.

#tektite (vanilla universe) #gabbro (vanilla universe) #ghost matter #ghost matter incident
Hornfels, Slate, Feldspar, Gossan and Esker were away on a camping trip when the latest ghost matter incident occurred.
#ghost matter incident #backstory (vanilla universe) #esker (vanilla universe) #feldspar (vanilla universe) #gossan (vanilla universe) #hornfels (vanilla universe) #slate (vanilla universe) #backstory (gabbro’s universe) #esker (gabbro’s universe) #feldspar (gabbro’s universe) #gossan (gabbro’s universe) #hornfels (gabbro’s universe) #slate (gabbro’s universe)
The latest ghost matter incidents pushed the Hearthian species ever closer to extinction because of the dwindling genetic diversity.

On the day when the sun goes supernova, the Hearthian population only counts 22 individuals in total, and it has been almost a decade since they last were able to find even a single egg.

#hearthians (vanilla universe) #hearthians (gabbro’s universe) #ghost matter #ghost matter incident
After the latest ghost matter incident, the hatchlings were relocated to live close to the waterfall, with the caretakers’ cabin being the one next to it and closest to the water.
#ghost matter incident #the village
Gossan lost their eye while they were testing Slate’s prototype for a ship with a functional scout launcher. Slate trusted Firn to keep an eye on the reactor’s pressure levels while they worked on adjusting the launcher’s power; but Firn getting distracted caused the reactor to explode.
#gossan (vanilla universe) #gossan (gabbro’s universe) #gossan’s eye incident #slate (vanilla universe) #slate (gabbro’s universe) #firn (vanilla universe) #firn (gabbro’s universe)
Gossan’s spot pattern is actually meant to be circles, not stripes: this changed after the Eye Incident. The stripes only show on their face, while the rest of their body kept the circle pattern they hatched with. Gossan considers this another scar from the incident. Some hearthians tend to forget what their real spot pattern is.

Gossan’s spot pattern used to be the one shown in the museum’s photograph of the founders. However, as a result from the loss of their eye, their face sufferred from an infection just two days later; and though they recovered from it, their body’s enhanced immune response locally overexpressed their freckles gene as a defense mechanism. This overexpression led to their spot pattern changing from circles to stripes on their face and ears. Gossan considers this as one more scar to have appeared on their face as a consequence from the incident.

The rest of their body still follows their old circled pattern instead of stripes; but since they rarely ever wear clothes or uniform that show other parts of their body, other Hearthians have grown so accustomed to seeing their stripes that some start to forget that they used to not be there, and most hatchlings were not old enough to have any memory of the times before their incident.

#biology #gossan (vanilla universe) #gossan (gabbro’s universe) #gossan’s eye incident
Riebeck being told about the latest ghost matter incident and the risk of another coming anytime was the last reason which convinced them to become an astronaut despite their fear of space and flying.
#riebeck (vanilla universe) #riebeck (gabbro’s universe) #backstory (vanilla universe) #backstory (gabbro’s universe)
Feldspar was too eager to visit Dark Bramble to contact ground control after coming out of the core of Giant’s Deep.
#feldspar (vanilla universe) #outer wilds ventures (vanilla universe) #backstory (vanilla universe) #feldspar (gabbro’s universe) #outer wilds ventures (gabbro’s universe) #backstory (gabbro’s universe)
Feldspar’s ship was already in need of minor repairs when they came for Dark Bramble. Their radio was destroyed when they crashed into the vine.
#feldspar (vanilla universe) #backstory (vanilla universe) #feldspar (gabbro’s universe) #backstory (gabbro’s universe)
Bramble Island was picked up by an anticlockwise cyclone and thrown below the current after Feldspar left for Dark Bramble but before the search party for them began.
#bramble island #outer wilds ventures (vanilla universe) #backstory (vanilla universe) #outer wilds ventures (gabbro’s universe) #backstory (gabbro’s universe) #anticlockwise cyclone
Hearthians assume that Feldspar disappeared because they successfully landed on the Quantum Moon, and either died or vanished entirely when it changed locations.

Feldspar did not contact Timber Hearth before leaving for Dark Bramble. When they never came back, the searches were thus concentrated around Giant’s Deep instead, and made difficult due to the cyclones and drifting islands constantly changing the planet’s layout.


Outer Wilds Ventures knew that Feldspar tried many times to land on the Quantum Moon, without ever succeeding. Due to Hearthians’ lack of knowledge about the Quantum Moon and macroscopic quantum mechanics in general, and with the searches on Giant’s Deep being fruitless, some started to hypothesize that Feldspar found once again the Quantum Moon on their way back, tried one more time to land on it, and actually succeeded for once; only for the Quantum Moon to disappear as it always does.

Regardless of whether they assume Feldspar to have died on the spot due to the ‘teleportation’ effect being possibly lethal, to have died while stranded in space because the moon’s disappearance left them behind and too far away to make it to their ship before running out of fuel or oxygen, or to have somehow disappeared entirely and never reappeared along with the moon in its new location, Outer Wilds Ventures slowly put more and more credence in this theory and started mourning without searching any further.


No Hearthian ever tried to land on the Quantum Moon after this, as most assume that its tendency to appear and disappear randomly would be a death sentence in one way or another to any who would be standing on it.

#quantum moon #outer wilds ventures (vanilla universe) #hearthians (vanilla universe) #backstory (vanilla universe) #outer wilds ventures (gabbro’s universe) #hearthians (gabbro’s universe) #backstory (gabbro’s universe)
FKNO Pre-Time Loop Launch Day Timeline
Hearthian TimeEvent
06d03s 00:00Hal wakes up with the sunrise.
06d03s 24:12Hornfels finishes prepping the statue. They are satisfied with their work but disappointed that they couldn’t get the statue’s eyes to open, and start wondering if Gabbro chipping it could be the cause.
06d03s 36:02Hornfels decides to radio Gabbro to ask them if they could find another statue, since they’re back on Giant’s Deep and it has been a while since they last did any field work.
Gabbro is embarrassed by the fact that their ship was taken by a cyclone during the night, but keeps silent about it as they are not very willing to break down the news just yet.
06d03s 38:24Gossan shows up to say hi in the middle of Hornfels and Gabbro’s conversation, prompting it to end. Gossan asks Hornfels to stay focused and make sure that Firn’s launch day goes smoothly.
06d03s 41:51Before Gossan leaves, Hornfels asks them to find Hal and tell them that the statue is ready for display.
06d03s 45:09Start of the time loop.
#time loop event #backstory (vanilla universe)
FKNO Loop 1 Timeline
Hearthian TimeGame TimeEvent
06d03s 45:2200:02Gabbro radioes Hornfels to discuss their request to look for another statue (Chapter 2²). This prompts Hornfels to go to the statue room.
06d03s 46:4300:11The OPC fires while Hal and Gossan talk.
06d04s 24:5904:36Hal is paired with the museum’s statue.
06d04s 36:3805:57Gabbro finishes hanging up their hammock, pondering what they should do since they lost their ship.
06d04s 46:0307:02Statue Island drifts by their beach, Gabbro takes the opportunity to cross the gap for a quick investigation after checking that no cyclone is headed their way.
06d04s 50:2407:32Gabbro is paired with their statue.
06d04s 55:5308:10Gabbro goes back to their hammock to recover.
06d04s 57:0908:19Firn lands on Gabbro’s Island.
06d05s 15:4210:28Firn and Gabbro land on Statue Island.
06d05s 25:0611:33Firn and Gabbro end up in orbit.
06d06s 00:3415:39Riebeck arrives on the OPC.
06d06s 02:1215:50Firn wakes up after Riebeck and Gabbro refueled their tank.
06d06s 59:2522:27The supernova reaches the observatory.
06d07s 00:1722:35The supernova reaches the OPC.

Firn’s ship log interlude (AO3) gives more details regarding the timing of Firn’s actions after their departure from Timber Hearth.

#time loop event #vanilla universe
Hal will struggle at first to remember up to the word “money” (mispronouncing it as “moony”), and will struggle for even longer to grasp the concept.
#hal (vanilla universe) #timeline (hal’s universe)
The Stranger and Nomai were not following the signal of the real Eye of the universe: instead, what caught their attention was an unusually high concentration of quantum rocks in the Hearthian solar system which mimicked the Eye’s signal.

Gabbro’s love of quantum rocks caused them to be far more common in the Hearthian solar system, and to be an alternate (fake) source of the signal that both alien civilizations tried to follow. These quantum rocks, however, are just good at mimicking the previous universe’s Eye signal, instead of sending out the real one currently dormant inside Gabbro’s chest.

#backstory (gabbro’s universe) #quantum mechanics #nomai (gabbro’s universe) #strangers (gabbro’s universe)
Hearthians have theorized that black hole/white hole warping should be safe, but they never had the opportunity to test it on any living being bigger than a silkmoth.
#hearthian technology #outer wilds ventures (vanilla universe) #outer wilds ventures (gabbro’s universe) #warp technology
Due to the cyclones and current, Outer Wilds Ventures gave up on charting Giant’s Deep.
#outer wilds ventures (vanilla universe) #outer wilds ventures (gabbro’s universe) #giant’s deep
Before the time loop, Outer Wilds Ventures was unaware of the existence of Bramble Island or the Tower of Quantum Trials.
#giant’s deep #bramble island #tower of quantum trials #outer wilds ventures (vanilla universe) #outer wilds ventures (gabbro’s universe)
Emergency seeds contain the breeds of pine trees which grow the fastest and release the most dioxygen, on top of providing edible fruits. They grow the fastest when the sun radiation is strong, which allowed for quicker terraformation of the Attlerock.
#outer wilds ventures (vanilla universe) #outer wilds ventures (gabbro’s universe) #emergency seed #attlerock
Timber Hearth’s underground waters are filled with ghost matter. Hearthians know of the danger, but have no means to properly prepare for it; as such, they keep it a secret from hatchlings so as to not scare them, and hope for the best.

Ever since the Interloper’s core ruptured, Timber Hearth has maintained large amounts of ghost matter within its underwater currents. The water’s nullifying effect and its being for the most part sealed off slows down to a significant degree the rate at which the trapped ghost matter evaporates: indeed, the only way for it to successfully dissipate is to reach the surface first, notably through geysers.


Adult Hearthians are aware that the water depths of Timber Hearth conceal a large amount of ghost matter. However, since they are unable to detect ghost matter while in its nullified state, they are powerless to stop it or efficiently prepare themselves for it; they can’t even tell just how much ghost matter truly is hiding dormant at the core of their planet.

#timber hearth #ghost matter #timber hearth geyser #hearthians (vanilla universe) #hearthians (gabbro’s universe)
Despite the danger of underwater ghost matter, Hearthians have estimated that staying close to bodies of water remains the safest way to deal with a ghost matter outbreak. They keep water close as a means of meagre protection in case of crisis.

Ironically, staying close to bodies of water remains the safest way to deal with a ghost matter crisis.

Scarves, bandannas and other easily removable pieces of clothing can be soaked in water in order to create a temporary barrier against ghost matter for a couple seconds if an outbreak starts, barely protecting a Hearthian’s face if only so they can avoid inhaling too many ghost matter fumes.

#ghost matter #backstory (vanilla universe)
Hearthians don’t have forks or spoons, only multi-purpose sporks.

Hearthians are unfamiliar with forks and spoons. In a way, sporks are the common ancestor to both utensils.

Why would you bother with two utensils instead of one capable of both uses when you have one hand to hold the spork, and one hand to hold your bowl?

#hearthians (vanilla universe) #hearthians (gabbro’s universe) #hearthian culture
Hearthians find the idea of eating while sitting at a table ludicrous and disrespectful. Firstly, tables are supposed to be kept clean for work-related business; secondly, the limited number of seats means automatically excluding Hearthians from what is supposed to be a village-wide communal activity.

The communal life of modern day Hearthians encourages all to eat together during set meals; eating in one big circle around the campfire is one way to ensure that everyone is included and everything is shared.

On top of only providing a set and limited number of seats, tables are also made for working, not for eating. Tables are kept as clean as possible for books, notes and tools, for crafting or planning, or for playing; but their only use is for activities that specifically require them and don’t involve the entire village.

Of course tables are made for work-related business, not food business. Food business is village-wide community business: why use a table to exclude some Hearthians from it?

#hearthians (vanilla universe) #hearthians (gabbro’s universe) #hearthian culture
Hearthians have developed a morbid routine for the aftermath of each ghost matter incident.

A few years to a few decades after each ghost matter incident, Hearthians would carefully retrieve building materials, objects and resources located within the dwindling patch of ghost matter.

Hearthians would finally be able to access and give the victims’ bodies a proper funeral (bodies which are usually are left as mere skeletons by this point).

Objects of use tend to be left in specific places away from the village and in open air, so that the lingering ghost matter can evaporate and make those items usable once more faster.

#ghost matter incident #hearthians (vanilla universe) #hearthians (gabbro’s universe)
Slate reverse-engineered the Little Scouts’ warp retrieval system from a warp core found in a defunct Nomai shuttle in Timber Hearth’s Ruins crater. This Nomai shuttle and its paired gravity cannon have long since been entirely dismantled.
#slate (vanilla universe) #slate (gabbro’s universe) #nomai shuttle #warp technology #nomai ruins crater
The warp retrieval system Slate implemented in the Little Scouts, just like the Nomai shuttles’, is intrinsically linked to a quantum stabilizing system which provides the power source and the ability to ignore the astral body alignment rule for warping.
#slate (vanilla universe) #slate (gabbro’s universe) #little scout #quantum stabilizer #warp technology #nomai shuttle
Slate is unaware that the Nomai warp towers’ warp cores are different from the shuttles’ and that they lack the quantum stabilizing system because of it.
#slate (vanilla universe) #slate (gabbro’s universe) #quantum stabilizer #warp technology #warp tower
Due to the new size of the solar system and the new rate at which sunrises occur, Hearthians use the human 24h clock and calendar. The word “hour” defines the unit of time directly following the “minute,” instead of “sunrise.”
#hal’s universe #hearthian culture #calendar
Area 22 is the reason why no Hearthian has yet been in space. Area 22 lobbying? They stopped people from going in space so as to avoid having unauthorized people find out about the TH signal blocker, or worse, getting the owlks’ attention.
So would Feldspar one day be stupidly (un)lucky and find the signal blocker? Or would Hal and Firn be told about the conspiracy from Area 22 themselves?
#hal’s universe #area 22
The Strangers consider suicide as morally reprehensible. The Strangers’ culture has the belief (not necessarily religious, just as a moral standpoint) that Suicide Is A Cardinal Sin. and like that would sort of justify pretty much everything from their reaction to the Eye (going there = killing yourself and the entire universe, at least that is how they interpret it), the Prisoner's choice to release the signal is basically an indirect choice to *choose death*/choose to make others choose (or accidentally commit) self-inflicted death (and therefore their punishment of the utmost cruelty could be justified as "this is *really* what you deserve you Sinner:tm:"), and that could be another reason why not a single one of them ever snuffed out their artifact after an eternity in there. idk their reaction to both the burning church (+ burning everything) and Pris' punishment really felt like *"HeReSy"*. Would put additional weight to Pris' decision, yeah. And that additional weight helps "justify" their particularly harsh punishment… Even if there *could* have been a few of them getting sick of living eternally (not just because of living in the simulation instead of their true home, but also because *eternity is a long time*), they would have been very afraid to so much as speak about it
#
Hearthian Calendar in Hal's universe comprises 12 months and weeks of 7 days. April takes its name from the Latin word aperire, meaning ‘to open’ (just like flowers do in spring). The Romans called the month Aprilis. September, October, November and December are named after Roman numbers 7, 8, 9 and 10 – they were the seventh, eighth, ninth and tenth months of the Roman year. July and August used to be called Quintilis and Sextilis, meaning fifth and sixth months. March Primember 1 Marsh April Aperember 2 Aprickle May Tertiember 3 Maize June Quartember 4 Biune (because climate is dual and with two different aspects at once because geysers are doing funky things at this time of year?) July Quintember 5 July (but etymology is instead the word "Julep") August Sixtember 6 Airgust September September 7 Swamptember October October 8 Mosstober November November 9 Snowember -- Brumation December December 10 Drenchember (season for https://en.wikipedia.org/wiki/Freezing_rain *) January Undecember 11 Granulary February Dodecember 12 Finbrumary -- End of Brumation The geothermal currents have their own yearly seasons and make for funkier seasons * It’s just when the temps are below zero but it rains. The rain is cold and freezes on the ground, covering everything in ice. The snow becomes white sheets of ice. Cleared sidewalks are covered in ice that you can't see. Yes everyone falls. It's horrible lol
#hal’s universe #hearthian culture #calendar
While unobserved, macroscopic quantum objects do not interact with light (they cast no shadow) and are partially intangible to any non-quantum object or observer who isn’t entangled with it.

Concepts used in this headcanon: wave-particle duality (inspired from real world physics but not applied in a way that is accurate to real world physics), quantum entanglement (OW physics).


Unobserved quantum objects are in a wave state rather than particle state, justifying why they cast no shadow and appear invisible in footage or photographs. They can be clipped through while in this state, and though it is not recommended to do so, passing your hand through its matter will let a conscious observer realize that it is warm and flickery to the touch. The intensity of this perception, alongside the resistance you feel upon trying to phase through it, is directly correlated with the number of possible states the quantum object can be in. In the case of the uncollapsed Quantum Moon, which has a near infinite number of possible states (it can not only appear around six celestial bodies, but also anywhere and in any orientation around each of them), its uncollapsed states are so numerous that phasing through it (which you might do if you are launching in space and close your eyes at the correct altitude) is unnoticeable and/or has been mistaken for simply leaving or re-entering the planet’s outer atmosphere.

What matters is “conscious observation”; but “observation” is by itself a subjective term. Quantum objects react to sight when surrounded by species which favor sight as their primary means to perceive the world; however, they would react to other senses while around alien species who do not rely on sight as much (or Hearthians/Nomai who happen to be blind).

If a conscious observer’s favored sense for assessing their surroundings happens to be touch, then they cannot experience phasing through an uncollapsed quantum object, since their sense of touch will always trigger at least a partial collapse related to the area they are able to touch (either by fully collapsing the object into being in their reach, or by partially collapsing its states by making them sense that the quantum object is absent in the specified state they can observe through their sense of touch).

#quantum mechanics #unobserved quantum behavior
Character ages at the start of FKNO (OGs) or the MAU comic (post-Eye Hearthians)

From oldest to youngest:

NameVanilla1Hal’s universe2
Tektite72
Spinel68
Gneiss67
Rutile59
Esker48
Gossan44
Feldspar43(…?)
Slate43
Hornfels42
Porphy40
Chert39
Gabbro36
Riebeck27
Tuff26
Marl24
Hal19
Firn19
Arkose13
Moraine12
Mica11
Galena9
Tephra9

1: 1 Hearthian year (309 days) is equivalent to 327.31 human days.

2: 1 Hearthian year (360 days) is equivalent to ???.?? human days.

All counterparts from other universes have the same age as shown in this list at the time when the Original Observers wake up.

#hearthians
Firn came up with an experiment which proved Gabbro’s theory about quantum objects.

I’d like to write a small one-shot or comic about it at some point, so I won’t give too many details… But this ties in with exactly how Gabbro came to conclude that a quantum object “exists in all possible states until it is observed” in the first place. To give a hint: Gabbro often hangs out in the Quantum Grove. Sometimes, right after a rainy day.

#firn (vanilla universe) #hal (vanilla universe) #gabbro (vanilla universe) #hornfels (vanilla universe) #quantum mechanics #quantum grove #backstory (vanilla universe)
Hearthians’ reproduction system is weird and alien and can be roughly summarized to “Eggs magically appear in a pond.”

(Look I know how this sounds without context but please hear me out)

Note: This lore card specifically details the concept in the case of the vanilla FKNO universe (prior to Hearthians entering the Eye of the universe). Hearthians from other universes will have differences regarding the exact anatomy of both hatchlings and adults due to the different laws of physics and environments, but the general logic behind the reproduction itself remains the same.


Long story short: Hearthians have no clue what a sexual relationship is (though they do know romance), and have no clear concept of a “parent” in the biological sense or even of genealogy as a whole, because what reproduction entails is just “go to The Pond™ instead of the bathroom once a year” and a few months later they just see eggs floating in the water and some Hearthians come with their nets to pick them up. You may think of coral reproduction as an example.


For the quick rundown into the microscopic scale:

  • Hearthian eggs can have way more than only two parents genetically speaking. While submerged in water, multiple proto-eggs will meet each other and occasionally merge, trade and mix around their genetic information, then discard the surplus until there is one complete genome. This genome is made out of random fractions coming from all proto-eggs involved.
  • To prevent accidental inbreeding, proto-eggs use among other things an antigen/antibody recognition system which repels and stops proto-eggs from merging if they are too similar to each other. The more different the genomes, the higher the chance of the two proto-eggs to merge and lead to a viable egg.
  • Since this merging process involves cutting multiple genomes in pieces of varying sizes and then stitching it all back together (it wouldn’t be completely random but rather done like “cut this/these gene(s) from these two genomes and then swap them around,” except done a thousand times with more than just two genomes), this leads to vastly increased odds for point mutations; mutations are also commonly caused by the sun’s radiation, as Timber Hearth’s atmosphere is much thinner than that of our real world Earth (← except in the case of Hal’s universe).
  • Mutations are both a powerful tool to create genetic diversity and lead to a fast evolution of the species… and a very effective way to kill off millions of unborn proto-eggs at the earliest stages. (Don’t cry too hard, think rather of the dozens to hundreds of millions of spermatozoids who could have been you but were denied entry after only one made it)
  • As such, while hundreds of millions of proto-eggs are released each year in the same body of water, only a tiny fraction will ever make it to the stage of creating actual eggs with viable and truly novel genomes, which can start cellular mitosis and eventually grow big enough to become visible to the naked eye.

This results in an alien and rather awkward mixture between “Nobody knows who is related to who” and “But biology prevents inbreeding all by itself so it’s fine” sprinkled in with “Mutations happen so often anyway that it is a significant factor to the genetic diversity all on its own.” At least from what I was told (I asked a friend who asked geneticians and apparently the geneticians said that it wouldn’t instantly devolve into an inbreeding disaster), this could theoretically work on paper for a fictional genderless alien species.


Viable eggs look pretty much like real world frog eggs; their transparent, gelatinous shells can expand as the embryo grows and develops. Due to Hearthians’ humanoid anatomy and predator-less environment as they evolved into a civilized society, they evolved to no longer have a tadpole stage (as the connection between the skull and the spine would make them terrible swimmers if they lacked limbs to steady themselves). Therefore, hatchlings are fully formed humanoids upon hatching, and their mental capabilities are from the get-go slightly more advanced than those of a human newborn (the soft shell means that their brains have enough space to be able to develop fully before birth, unlike human babies).

Once born, hatchlings still have a very thin skin which is sensitive to both humidity and general touch (pretty much like real world frogs, with the common “Don’t touch them, they breathe through their skin” saying). For the first few weeks, newly born hatchlings are cared for with constant warm baths (recreating the conditions from underground geothermal ponds) until their skins progressively thicken and adapt to being exposed to air with a scarce atmosphere, instead of water. Hearthians don’t grow scales, but they do have thicker skin than humans — to the extent that a Hearthian forgetting their spacesuit will die of oxygen deprivation faster than they will because of their body’s exposure to the void.

The latter point does not apply to Hearthians from Hal’s universe: since the atmosphere is much denser and more humid in general, adult Hearthians do not grow to have thicker skin, and are barely more resistant to changes in humidity, temperature or air pressure than real world frogs.


All that being said, though… With the current population at the time of present FKNO being 22 individuals, the genetic diversity has become too scarce for any egg to make it to the macroscopic scale, let alone to the point of hatching. Some are still hoping for a miracle, but more and more Hearthians are slowly coming to the realization that, even without yet another catastrophy such as a supernova or a Dark Bramble seed, their species is already doomed.

…They have yet to tell the hatchlings, though. Most of them don’t even know how much bigger the Hearthian population used to be even just a few decades ago.

#hearthians #biology #hearthian culture #backstory (vanilla universe)
Modern AU: Characters’ Full Names
First NameMiddle NameLast Name
GossanTBAGallium
FirnZircon
HornfelsTBACopper
Hal(ite)Halide
SlateTBANitrogen
FeldsparTBA
MicaTBA
LarimarTBATungsten
MoraineTBA
GabbroTBAAstatine
PorphyTBAArgon
EskerTBASelenium
ChertTBACesium
RiebeckTBAGold
GneissTBASilver
SyeniteTBANickel
ApatiteChlorapaTin
GrouanTBAAzote
Peat(None)Namari (鉛)
SteinTBAWolfram
ScoriaTBA
MarlTBATBA
RutileTBATBA
TuffTBATBA
TektiteTBATBA
SpinelTBATBA
ArkoseTBATBA
TephraTBATBA
GalenaTBATBA
MohsTBATBA
#hal’s universe #hearthians (hal’s universe) #hal (vanilla universe)
FKNO Loop 2 Timeline
Hearthian TimeGame TimeEvent
06d03s 45:2100:01Hal and Gabbro freeze in place as the ATP sends their memories back.
06d03s 47:0200:13The OPC fires, Hal and Gabbro “wake up.”
06d03s 52:1700:49Hal & Gossan go to the observatory.
06d03s 55:0401:09Hal & Gossan arrive at the statue room.
06d03s 56:5101:21Gabbro walks down to the beach and notices that their hammock is gone.
06d04s 00:1901:45Marl and Rutile arrive.
06d04s 00:4201:48Gabbro’s hammock is set up.
06d04s 01:0301:50Rutile leaves.
06d04s 02:1101:58Hal leaves to see Hornfels.
06d04s 07:3502:36“Hey Hal! Hornfels,” Firn saluted with a cheerful wave and a polite nod. “Don’t mind me, I’m just here for the launch codes.”
06d04s 14:2003:22Firn and Marl leave the observatory.
06d04s 21:0404:09Hornfels, Gossan and Hal (+ Gabbro through Hornfels’ portable radio) go down to the statue room.
06d04s 24:3104:33Gossan leaves to meet Hornfels in the quantum shard room.
06d04s 45:2106:57Firn arrives at Esker’s camp.
06d05s [02:35]:Gossan goes back to find Hal and Gabbro in the statue room.
#time loop event #vanilla universe
Outer Wilds Canon Lore Map
All Time Loop Scripted Events
Solar System Simulation (by Eriksonn)
Artist References (by Repcon)
Hearthian Time vs Human Time Converter
Valid Inputs Guide:

Hearthian Time → Human Time

Hearthian time is conventionally written as --d--s --:-- where the four empty slots indicate from left to right the day number in the week, the sunrise number in the day, the number of minutes, and finally the number of seconds. If you click on Hearthian time → In-game time, then all four values are required.

The time loop occurs between 06d03s 45:09 (in-game equivalent being 00:00) and 06d07s 01:18 (in-game equivalent being 22:40). No error will be raised if you input a timestamp that does not fall between those boundaries, but the output result may be incorrect (specifically if you provide a timestamp earlier than the start of the loop).

If you click on Human Circadian Rhythm Equivalent, then the day number may be omitted (submitting --s --:-- or --:--:-- or even -- -- -- is just as valid as submitting --d--s --:--).

Human Time → Hearthian Time

The recommended input format is either --:--:-- (hours, minutes, seconds) or --:--. In the latter case, the two numbers will be interpreted either as minutes and seconds (if you click on In-game time → Hearthian time, which expects a number within or soon after the confines of the time loop) or as hours and minutes (if you click on Hearthian Circadian Rhythm Equivalent). Human times used here expect a 24-hour clock format rather than a 12-hour format.